Eva Munnich is a 3D artist. The CreativeMindClass Blog
Eva Munnich is an animator as well as illustrator from London. As a visual artist, she draw cute, animated 2D/3D characters. The film school she attended was an art school in Germany and was involved in a myriad of animation initiatives. As she realized there was no way to create an opportunity to challenge herself, Eva actively sought new ways to stretch her wings. Three years ago, she came to London to discover its striving lively art scene and chose to pursue drawing as well as character designs.
Below , you'll discover the way Eva transformed her artistic route and get specifics of the original X-Files animation that she created together with Phil Brookes.
In search of new challenges and a creative career plan
Prior to my move to London in the year 2017, I was in a small town in Germany performing work in the area of After Effects animator. It wasn't a lot of chances to be creative. My abilities slowed fast and I began to feel dissatisfied.
Moving into London and becoming acquainted with the great animation team there gave me a massive lift. I was like "Damn, I'm running with the cool kids now , better crank up my stuff. "

After attending this year's Pictoplasma Conference, I made the decision to join the world of bizarre character creators. It was clear quickly that my characters work most effectively when they're in 3D - something that I'm still learning, which is challenging but highly rewarding!
My work was noticed of Greenhouse Animation, which is now my position as director for Greenhouse Animation.

Regarding the X-Files project and the secrets of socks that vanish
One of the very first client projects I did in my new style is one of my clips, the Covered by Lemonade clip.
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Lemonade Insurance approached me to make a piece for the regular Instagram collaborative art project. Because the company is an insurer of content, and the notion of cute household objects that are in danger immediately occurred to me. That's the way that the X-Files idea was born.
The last winter, I was on locking down and watching the entire films, and the idea of a classic alien abduction was a natural choice. But, the actors needed to be in the same place at the end, so it could be possible that the loop could be shut down to ensure none actually get abducted - that's when I had the idea of having the washing machine open , as and the one pink sock fly towards the UFO.
When I was making the UFO and gave it few legs, I realized that everything could be sucked into. The UFO is missing its sock but is gaining it!
I find that creating an engaging story can be accomplished by mixing different items that seem unrelated at first. To make an event that is unexpected and make inanimate objects more human by sticking funny faces onto their surfaces, is the most effective method to entertain me!

The animation workflow
My work process starts with sketching of characters followed by an outline of the story. I developed an animation version of Lemonade to communicate the idea as well as the timing. Following that, I leap into Cinema 4D and model all my characters. This is also where I explore the different materials I work with and design fashion frames.
When the animation using Cinema 4D is done, I transfer it onto After Effects for final touches and composing. Pink light beams, as an example, can be created using After Effects.
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Regarding sound effects and working together on sound effects and working with Phill Brookes
It was my very first work I did using a sound engineer named Philip Brookes He really took it to the highest level! His work lifts the whole clip up to a high level and helps everything work flawlessly! This was an incredible project to make and I'm looking forward doing more work like this one!
We've talked to Phil about the process he uses for creating sound effects that will be used in The X-Files project. Check out the complete discussion with the Phil Brookes.
Presently, I'm discovering new ways for rigging characters as well as to create amazing textures using Cinema 4D and Redshift. I'm experimenting with mixing 2D animation with 3D, and I'm excited to see what direction my exploration into character design leads me to in the future!

Tips for visual artists for shifting your career
A few tips that I'd like to share for anyone looking to switch directions:
- Discover which method you like best Then, you can learn more about the technique! Working in motion design feels like you're required to learn everything there is. It's not possible.
- Take your weirdness seriously and don't minimize the fact that you are unique. Your own uniqueness is yours. Your style, voice and your creativity are distinctive.
- Let your thoughts be yours. Whatever is taking place in your head make it your own!
We're awestruck by Eva's creative artwork, the direction she's on, and the transformation she's undergone. We at CreativeMindClass We are convinced that artists are able to design paths that resemble Play-Doh in order to create beautiful. We're excited to see ambitious ideas and courageous people succeed. Thanks for telling your story, Eva!
Check out Instagram to see additional 3D animated images of characters, and follow the progress of Eva's work. It is possible to browse a bigger selection of her work at her site.

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