Eva Munnich is a 3D artist Eva Munnich: 3D artist - The CreativeMindClass Blog
Eva Munnich works as an animator and illustrator based in London. As a visual artist, she draws cute, 2D/3D-animated characters. The film school she attended was an art school in Germany and was involved in various animation projects. In the wake of a inability to find a new challenge, Eva actively sought new possibilities to spread out her wings. Three years ago, she travelled to London to learn about its growing and vibrant art scene and decided to go into the realm of illustration and character design.
Here you will find out the way Eva changed her route and get the details about the unique X-Files animation she worked on with Phil Brookes.
Looking for challenges, and creating a creative career direction
Prior to moving to London in 2017 I lived in a tiny town in Germany working as an After Effects animator. It wasn't a lot of creative opportunities, my skills plateaued quickly, and I got really frustrated.
Moving from London and getting to know everyone who is a wonderful animator here gave me a huge motivational boost. I felt like: "Damn, I'm running alongside the cool kids - better crank up my game. "

Following my visit to this year's Pictoplasma conference, I made the choice to join the community of eccentric character designers. It was clear quick that my characters perform most effectively in 3D which is something I'm learning from scratch, which is hard but also very enjoyable!
My work caught the eye of Greenhouse Animation, which is now representing me as director for them.

Concerning the X-Files project as well as the mystery of disappearing socks
One of the initial project for clients that I created with my brand new-found style is that of the Covered by Lemonade clip.
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Lemonade Insurance approached me to make a piece to accompany their continuous Instagram collaborative with artists. As the business is a content insurer and the concept of adorable household objects in danger immediately popped into my head. It was then that the X-Files project came to life.
I was in the winter locking down and re-watching the x-files. So, involving an alien abduction of the classic kind seemed to be logical. However, all of the characters needed to be in the same spot to be in the same spot to close the animation loop to ensure that none be actually abducted. This is when I had the idea to have the washing machine open as well as the single pink sock fly up to the UFO.
When I was creating an UFO and giving it a few legs, I realised how everything would fall into place. The UFO has lost its sock and is now regaining it!
To me, creating a memorable story best involves combining different things that seem unconnected initially. To make something unexpected take place and also to give inanimate objects a personality by sticking silly faces on their surfaces is what's most enjoyable to me!

Concerning the workflow for animation
My work process starts with sketches of characters as well as an outline of the story. I developed an animation of Lemonade to help communicate the concept as well as the time. Then, I get into Cinema 4D and model all my characters. Also, this is where I test out techniques and design frames.
When the animation created within Cinema 4D is done, I then switch to After Effects to do compositing and finishing touches. The light beam that is pink, for example, is done with After Effects.
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Concerning the sound effects as well as working with Phill Brookes
It was the first time I did with a sound engineer, Phil Brookes, and he really took it to the next level! His work lifts the whole clip up to a new level and makes everything come together flawlessly! This was a fantastic task to complete, and I hope to create more of it!
We've talked to Phil about his process for making sounds to be used in his X-Files project. Check out the full interview of Phil Brookes.
At the moment, I'm learning more techniques for character rigging and how to make beautiful textures with Cinema 4D and Redshift. I experiment with combining 2D and 3D animation, and am excited to find out what direction my journey into character design will take me in the future!

Visual artists can get tips for changing the direction of their careers
A few tips that I would like to offer to anyone wanting to change directions:
- Find which technique suits your thoughts best, and then invest in learning that! Working in motion design feels as if you have to be aware of all there is. However, that's not the case.
- Take your weirdness seriously and don't minimize it. Your weirdness is unique. Your voice, your style and creativity are unique.
- Take your time and embrace your ideas. Whatever's taking place in your head, embrace it and make it!
We're delighted by Eva's artistic art, her creative direction she's taking, as well as her transformation. Here, at CreativeMindClass we believe that creators are able to create paths similar to Play-Doh that are beautiful. We're thrilled to see dreams and brave people succeeding. Thank you for sharing your story, Eva!
Go to Instagram to find more 3D character animations and follow her future projects. Explore a wider selection of her work on her website.

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