Eva Munnich, 3D artist - The CreativeMindClass Blog
Eva Munnich, an animator and illustrator who is based in London. As a visual artist, she creates cute 2D/3D characters. The film school she attended was an the art academy in Germany and was involved in many different animation-related projects. In the wake of a absence of any creative challenges, Eva actively sought new opportunities to expand her wings. Three year ago, Eva came to London to discover its striving lively art scene and decided to go into illustration and character design.
Here you will find out how Eva turned around her creative pathway and learn the details about the unique X-Files animation project she worked together with Phil Brookes.
In search of new challenges and a the direction of your career
Prior to my move to London in the year 2017 I lived in a town of a few hundred inhabitants in Germany and worked for a while as an After Effects animator. While there weren't many challenges to my creativity and my abilities slowed down quickly, and I got extremely annoyed.
The move from London and getting to know everyone who is a wonderful animator in the city gave me an enormous push. It was like: "Damn, I'm running alongside the cool kids and I should get my stuff. "

After attending at the 2019 Pictoplasma conference, I made the choice to join the universe of odd character creators. The realization came quickly that my characters work best when they're in 3D and I'm still learning that's hard, but highly satisfying!
My work caught the attention at Greenhouse Animation, and I'm now represented as director for them.

The X-Files project and the secret of socks disappearing
One of the first client projects I did using my new style was that of the Covered by Lemonade clip.
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Lemonade Insurance approached me to create a work to accompany their ongoing Instagram collaborative with artists. Because the company is a content insurance company and the concept of adorable household items in trouble immediately came to mind. That's how the X-Files concept came to fruition.
I was in the winter lockdown watching all the x-files, so involving an abduction from the past was to be logical. The problem was that all characters had to remain in the same location to be in the same spot to close the animation loop so none of them could be actually abducted. This was when I came up with thought of making the washing machine open and the one pink sock fly towards the UFO.
While making my UFO and giving it little legs, I realized how everything would get sucked into. The UFO has lost its sock and is retrieving it!
To me, creating a memorable story is best done by mixing various things that appear unrelated at first. Making something unplanned take place and also to give inanimate objects an identity by putting funny faces onto them , is the best way to have fun to me!

About the animation workflow
My process always begins with sketches of characters as well as an outline of the story. I turned it into an animatic for Lemonade to communicate the idea and the timing. From there, I go to Cinema 4D and model all my characters. It is also where I experiment with materials and make style frames.
Once the animation in Cinema 4D is done, I switch over to After Effects for the compositing process and finalization. The pink light beam, as an example, can be done with After Effects.
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Concerning the sound effects and working with Phill Brookes
This was my first project I did with a sound designernamed Philip Brookes who really rocked it! His contribution elevates the footage up to a new level and makes everything come together flawlessly! It was an amazing project to work on and I'm hoping to do more projects like this one!
We've had a conversation with Phil about his process for creating sound effects to be used in his X-Files project. Read the interview with Phil Brookes.
In the present, I'm learning more techniques for character rigging and how to create stunning textures using Cinema 4D and Redshift. I'm trying to combine 2D animation with 3D, and am excited to find out what direction my journey into character design will take me in the future!

Ideas for visual artists for changing the direction of their careers
A few tips that I would like to offer for anyone looking to switch directions:
- Discover which method suits your thoughts best, and then invest in learning that! Working in motion design feels like you need to know all there is. However, that's not the case.
- Be serious about your oddness and never downplay the significance of it. Your peculiarity is distinctive. Your artistic voice is unique.
- Take your time and embrace your ideas. Whatever is taking place in your head, embrace it and make your own!
We're impressed by Eva's visual work, the path she's taking, as well as the changes she's made. Here, at CreativeMindClass we believe that creators possess the ability to create paths similar to Play-Doh and make them look beautiful. We're excited to see ambitious ideas and bold people succeeding. Thanks for sharing your story, Eva!
Head to Instagram to find new 3D animated characters as well as to follow Eva's future projects. Explore a wider collection of her works on her website.

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