Eva Munnich, 3D artist - The CreativeMindClass Blog
Eva Munnich, an animator as well as illustrator based in London. As a visual artist she creates cute characters using 3D and 2D. Eva was a film-student at schools of art in Germany and worked on various animation assignments. After a failure to come up with a fresh challenge, Eva actively sought new ways to stretch her wings. Some time ago she visited London for a look at the city's vibrant artistic scene. she decided to pursue illustrations and character.
This is where you can learn about the process by which Eva altered her art style and find out specifics regarding her original X-Files animation project she collaborated on along with Phil Brookes.
Seeking out new challenges and making decisions about the direction for your career
Prior to moving to London in the year 2017 I was in a town of a few hundred inhabitants in Germany and worked as an freelance After Effects animator. The challenges were not many and creative, my skills plateaued quickly and I was extremely frustrated.
The move from London and meeting everyone who is a wonderful animator within the city provided me with immense motivation. I was thinking "Damn I'm running with those cool kids that I must follow to sharpen my skills. "

In the wake of my experience at the 2019 Pictoplasma conference, I made the choice to join the ranks of eccentric character designers. I quickly realized that my characters perform optimally when they're 3D and I'm still learning it can be extremely challenging however, it's also very satisfying!
My work was noticed by the folks of Greenhouse Animation, which is now my director for them.

Regarding the X-Files project as well as the mystery of socks disappearing
One of the first clients I created using my new style included my Covered by Lemonade clip.
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Lemonade Insurance approached me to design a piece to advertise the ongoing Instagram collaboration of artists. The company's business is content insurance company, and I was contemplating cute household items that are in trouble occurred to me. That's how the X-Files idea was born.
The last winter I was in lockdown and watching the entire X-files. Therefore, the idea of a traditional alien abduction appeared to be a natural one. The only problem was that all the characters required to be in the same spot when the finalization was completed so that they could stop the loop of animation in order for them to be actually taken captive. Then I got an idea of having the washing machine open as well as one pink sock flying towards the UFO.
As I was drawing my UFO in my mind and giving it little legs, I was able to see how things could all become entangled in. The UFO has lost its sock and is trying to retrieve it!
I believe that creating a good story can be done best with the help of a variety of things that appear unrelated at first. Making something unplanned occur and giving unanimated objects personality by sticking funny faces onto their surfaces is what's amusing to me!

The animation workflow
My process always begins with sketching characters before moving to an outline of the story. I created the animation for Lemonade to communicate the idea and the timing. Then, I dive into Cinema 4D and model all my characters. Additionally, this is where I experiment with materials and make style frames.
Once the animation in Cinema 4D is done, I switch to After Effects to finish the compositing process and final touches. Light beams that are pink, for instance, can be done with After Effects.
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The sound effects as well as working together with Phill Brookes
It was the first job I did with a sound designernamed Philip Brookes who really rocked it! His contribution elevates the clip into the next level, and allows everything to come perfectly together! This was an incredible project to accomplish and I'm hoping to create more of this one!
We've had a conversation with Phil about the process of producing the sounds used in The X-Files project. Hear the full interview of Phil Brookes.
In the present, I am exploring new ways of character rigging , and also creating beautiful textures with Cinema 4D and Redshift. I experiment with combining 2D animation and 3D and I'm excited to find out where my character design journey will take my coming years!

Visual artists can get tips for changing your career direction
A few tips that I would like to offer anyone who wants to alter directions:
- Choose the method that fits your thoughts best, and then learn about the process! Designing is a procedure which makes you feel like you have to master everything you can in each software program. It's actually not the case.
- Be serious about your oddness and don't downplay your uniqueness. Your peculiarity is distinctive. Your style, voice and your creativity are distinctive.
- Embrace your ideas. What ever is going on within your head, accept it, and then make your individual!
We're impressed with Eva's work of artwork, the creative path she's taking, as well as the change she made. Here, at CreativeMindClass we are convinced that artists can create paths similar to Play-Doh and turn them into beautiful. We're delighted to see innovative concepts and brave people achieve. We appreciate you telling your story, Eva!
Visit Instagram for the latest 3D animated characters, and follow her future projects. You can see a wider selection of her work available on her site.

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