E-Learning Gamification: Our Guide for 2024 |

Apr 1, 2024

Gamification is a riveting method that mixes the excitement of rewards with the enjoyment of games. If you've ever wanted to discover new methods to motivate your students and motivate them, gamification is a great option to them and yourself. 87% of retailers in North America are using or intend to employ gamification in order to engage clients. Gamification will be worth $62 billion in 2030.

By turning everyday activities into games, you can build new connections that aid in the learning process and help to retain more information.


In this article, we'll cover:


 

  • What e-learning gamification is        
  • Theories and models for gaming        
  • Methods to gamify your online course        
  • How to be successful by gamification of e-learning        


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What is e-learning gamification?


Gamification is the use of game-like components such as narratives, levels, and accomplishments, even within non-game settings. When it comes to e-learning this means using different components of gaming within a virtual environment; basically the use of games in learning gamification to support learning. The research shows that engaging learners through games and other activities helps them learn better, retain more, and take pleasure in the process of learning.


We'll go into more detail about this below.


Like a number of different games available and a myriad of ways to use gamification to enhance your e-learning, which means that the sky is the limit! It's all you need is imagination, creativity and direct connections to your material.


Benefits of e-learning gamification


Here are some advantages of the gamification of learning in online education.


 

  •         Lessons are more engaged            


A 2020 study concluded that gaming helped students get more excited than conventional techniques of education. One of the reasons for this is that gamification will help students feel more in control of their own learning-improving self-efficacy and drive.


But group participation can also boost motivation-especially where learners are on a team. As an example, many students enjoy cooperative gaming, which is also known as "cooperative interactions." These could be things like shared quests or collaborative challenges that let participants work together in order to get a feel for what success looks like, working with others to demonstrate behavior.


Which one is better for motivational group learning or individual learning? Well, research shows the choice is based on individual preferences of learners. Make sure you inquire with your learners!


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  •         Learners participate more            


Gaming can boost participation in your course. A 2017 study showed that gamification boosts students' behavioral, emotional, and cognitive engagement, and also makes the learning process more fun. Students were more responsive to discussions on the internet that featured badges, thumbs-ups or avatars or member profiles, as well as progress bars.


 

  •         Learners can learn more about HTML0.            


Engagement is great But what about the long-term retention? What do students remember that they have learned through gamification? Studies suggest that it improves retention as well!


Simply put the use of gamification within your class helps your students learn more. The study of 2023 found that the use of prompt feedback, earning points as well as students having the ability to track their progress in learning, leading to a higher rate of retention.


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Gamification of learning through gamification


E-learning gamification helps your students by bringing these pieces of your curriculum:


 

  •         Learning through experience            


Learning through experience is learning by experience. It's not difficult, is it? When you give learners an opportunity to directly experience what they're learning, like applying equations, or linking theories to activities, you create a more solid foundation for them to take away. Gamifying e-learning is experiential because it makes learners more involved with the subject by engaging in activities related to it.


As an example, Google Expeditions is a virtual field-trip platform which lets educators take students on incredible virtual adventures. With a VR headset, pupils can take a virtual tour of a museum as they explore history, observe the past, or conduct science-based experiments.


Google expiditions


 

  •         Inquiry based learning            


Gamifying your e-learning course creates the opportunity for students to be interested. When learners are able to have more questions and ask deeper ones around their courses and begin to engage in a journey of developing their knowledge.


Learners can discover themselves. For example, a walk in a virtual museum could include an instruction like "find a piece that speaks to you and explain what it is that you like about it." It's flexible and learners-driven and lets students find what they're most interested in.


Inquiry-based learning can be integrated in an course design which we'll discuss below.


 

  •         Self-efficacy            


Self-efficacy is your belief in your capabilities to do or accomplish something. Gamifying e-learning builds self-efficacy because it gives learners the opportunity to try, learn, and improve. Actively. The more you continue the course, the higher the self-confidence of your learners will build.


For example, allowing students to design their own learning pathways is a way of boosting confidence in themselves. Many online learning platforms let students create their own paths, choosing from the courses they find most suitable for them.


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  •         Defined and accurately described goals            


It's difficult to participate in a game if you don't be aware of the rules. If you're gamifying your e-learning course there must be clear, uniform rules to guide learners as they take on the course, or, effectively, engage in the game that is tied to their learning.


Like, Prodigy is a math game designed for children. It lets kids immerse in an RPG by challenging gamers with math problems and progressing through levels, making money in the game. Everybody knows the rules and what they are that makes the game fun.


prodigy


 

  •         Collaboration            


Teamwork truly makes the dream happen. It is possible to incorporate cooperation into the gamified structure of your online education effortlessly. Gamifying e-learning in a cooperative manner assists learners in improving the retention and learning of learners. Like we mentioned earlier, the type of games you choose to play, whether competitive or cooperative is the best choice will be determined by your students.


As an example, the Minecraft education version has the classroom game in which students create and play in virtual worlds together-and face competition in a group.


minecraft


While Minecraft is designed for children, cooperative games can work for adults too. Imagine a corporate training course which is a virtual escape for IT security experts, or even just having a level-based and points-based system that can be used for adult education. These can work if executed correctly, and collaboration increases accountability and interaction.


 

  •         Continuous feedback            


Gamified online learning is an ongoing process that informs learners of what they're learning. By receiving regular feedback, the learners are able to adapt and react as they engage, leading to more engrossing and engaging learning.


Imagine what you know about the Duolingo Owl. It's synonymous with the study of languages, and is the friendly character that gives the student feedback about their progress, whether it's encouraging you to keep going or requesting you to make mistakes. Even if the feedback itself isn't gamified in your e-learning course, it needs to be a part of the learning process.


duolingo feedback


A few examples of gaming in e-learning


In order to stimulate your to think about how your e-learning game could look, here are some examples:


 

  • Mavis Beacon: One of the earliest games for e-learning, Mavis Beacon taught users to type as they raced through a race track.      
  • Duolingo: Duolingo has mastered e-learning gamification, turning language learning into an enjoyable and virtual experience. From rewards and challenges to leaderboards, Duolingo has set the benchmark for gamification of language.    
  • MathBingo: The app is a popular math-learning app that helps learners learn math.      
  • Nike Run Club: A brand community that brings runners together to track stats to keep one another motivated and accountable, as well as share progress. The experience is gamified to help you learn how to run.    
  • Trailhead developed by Salesforce: Interactive e-learning games that help people learn how to use Salesforce.      
  • LinkedIn Learning: The LinkedIn Learning platform gamifies courses with completion badges and product tracking, plus adding the badges on your LinkedIn profile.      
  • : Make custom badges for students to add to course spaces and award members for contributions or for excellence.      


nike run club


What gamified e-learning is not


Gamification is a term that can be applied to many different things, but it's important to define the definition of gamified e-learning. True gamification requires specific goals, clear mechanisms for learners, and appropriate rewards.


Even though games in themselves can be enjoyable, just the addition of a game element doesn't provide a gaming-based e-learning course.


Here are the things that you must have in order for your learning to be TRULY gamified.


 

  • Gamification should incorporate learners receiving performance feedback.        
  • Gamification has to be tied with course objectives.        
  • Gamified methods should be connected to the material used in the class.        
  • Participants need a kind of reward to encourage their participation.        


The knowledge of these variables helps to be able to pinpoint what's really e-learning through gamification. It also helps to avoid distractions.


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Methods of gamification(? )


Even though games have been around since the beginning of period of time, the concept of gamification as a method is somewhat brand new. The concept of gamification itself is just developing. But here are some helpful ideas to look at the subject based on research from 2011 that provides a good method to explain the gamification. This model has three parts.


    1. The mechanics


In essence, the rules will be what students do when you are gamifying your online course. The rules are the game-how learners play and how they are rewarded. If, for instance, an app for fitness uses the leaderboard in a fitness-related program for personal use the leaderboard must be obvious what points can be earned, and they should be used consistently.


    2. Dynamics


Dynamic behavior refers to the behaviors and interactions learners exhibit in games-based course material. Dynamic learning is the process that causes alter in the e-learning environment. It is true that the rules (mechanics) are set. The actual dynamic that learners experience change constantly. In the case of an online course offers customized learning journeys, there are rules that apply for each user. However, no two players will have the same experience of the game. There will be different journeys. If they are working together in an online learning community that is collaborative The individual contributions will vary with every learning session.


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    3. Aesthetics


The design and style of content that is gamified matters! Paying attention to aesthetics helps to make your content more meaningful. By adding fun and lightness to games it creates new opportunities students can connect to you and your course. The developers of the game Mavis Beacon incorporated typing with an immersive dashboard of a race car- the car was faster as you wrote. It was more entertaining than just a typing test. Duolingo employs a cartoon owl along with a lot of hilarious animations to make learning more enjoyable.


Mechanics, dynamics, and aesthetics are all important in gamifying an e-learning course. If you are using particular strategies to gamify your course including leaderboards and "leveling up," keep these elements in mind. No matter your specific technique.


8 methods for e-learning Gamification


1. Use an interactive leaderboard


Leaderboards work with an important element of gamification: keeping track of progress. Through sharing this data with your learners, you help them know in real-time what they're performing.


A 2021 study showed that using different types of leaderboards keeps learners engaged and competitive. There are two types of leaderboards for gamification:


 

  • Macro leaderboards tied to content in general and overall progress.        
  • Micro-leaderboards Show the performance of specific sections or groups of this course.        


When using leaderboards, give your students direction on the best way to proceed and how they will be measured. One of the great things about leaderboards is that they allow you to make micro-leaderboards to be used that are not related to learning. This way, you give learners multiple methods to track their the progress they have made and increase their enthusiasm to engage in certain content.


If you want to get some ideas for how to use leaderboards, go to Salesforce's Trailhead Leaderboard. The leaderboard showcases the trailblazers who are ripping it up with Salesforce's program.


Graphics - Salesforce


2. Create contests


Contests can be a great opportunity for healthy competition as well as cooperation. You can have your students group together or work independently in order to accomplish the contest's goals. Contests encourage students to be engaged with your material for the chance to win the prize of a lifetime.


The idea is to incorporate collaboration into a competition by encouraging participants to help each other in order to gain. You could, for instance, create a kudos system where learners are able to indicate which one has helped to achieve your goals.


Like the one above, HackerRank is dedicated to teaching developers how to code. HackerRank has different competitions and contests like that of DTCC Code-A-Thon, which pits developers from around the world against one another to work on code-related questions and earn prizes.


3. Create a reward system


A rewards system is common in gamification. The offering of rewards can increase the level of engagement by providing a positive reaction to the learner's behavior. Rewards let learners know they've successfully completed a assignment or task.


For instance if you've got supplementary material for learners to explore and learn about, you can set up rewards based on engagement with the material.


4. Make a points system


Points systems are another method for learners to track their improvement. The information they receive is clear and lets learners know what they're doing. This means that you can encourage them to stay and increase their engagement with your content.


As an example, Duolingo offers different points and gems to use regularly as well as daily log-ons or "streaks".


5. Help your learners 'level up'


A system of levels in your gamification helps students to demonstrate their knowledge. In this case, mastery and proficiency are the name of the game. The ability of a student to prove they comprehend the concept. The ability of a student to demonstrate a deeper understanding of the subject.


Think of it like having the knowledge that 2+2=4 (proficiency) and recognizing that two apples with two oranges are four fruits (mastery). Achieving higher levels is a learner showing increased comprehension of concepts that lead to their application to other situations.


6. Develop a badge system


badges let students showcase their skills to their peers. If learners complete significant work for example, such as writing discussion articles or taking part in discussion, giving them a badge will more than simply provide recognition. The badges also act as a way to remind students of students' progress by providing the required feedback that gamification can provide to ensure its success.


Making badges is among the most essential rewards systems in online learning. For example, in a Mighty Network you can create custom badges and bulk award these to participants based on accomplishments.





7. Let your learners design games!


Putting learning in the hands of your students is a great strategy to use in every course. When you give your students the reins to develop games that aid in learning, you enhance their autonomy and motivation within the course. Learning students who are developing their own gamified learning allow them to establish rules that are specific to their environment. They then can create useful methods of participation that correspond about what's important to them.


Take this strategy a step further, and let learners test their methods with the other. The students can discover ways to integrate learning goals to their game. Additionally, they can benefit from the experiences of their fellow players and how they apply gamification strategies. Not only do you strengthen their connection to material by turning them into teachers. Additionally, you help them to practice making the content an interactive process.


Platforms such as Roblox and Minecraft don't have the capacity to be a platform for learning online however they are excellent examples of introducing design concepts to students. They can build universes, and later create challenges within the worlds. Even if you're not building something as complex as Roblox look for ways to help your students.


8. Combine gamification strategies


There is no need to stick to one method to gamify your e-learning course. Discover which strategies work for you, for your class, and more importantly your learners. Utilizing layers of methods or different strategies through your course will keep things interesting for your students. If you develop clear and consistent gamification strategies, you are better at keeping students interested.


Your points system might help to provide information for your leaderboard or you use incentives to help level the playing field' for your students. It is possible to combine methods that tap into your learners' enthusiasm. Additionally, you offer them a variety of forms of feedback that can encourage them to participate in your course.


Strategies for making e-learning gamification successful


In order to make your online learning gamification an enjoyable and helpful process, take a look at these suggestions:


- Make sure that students understand the software


The research suggests that among the most important elements of designing gamification for e-learning is to make sure learners understand how to use the software you've created for your course and to play the games that you've created. If you don't have a clear understanding that they understand, it's all nothing. Avoid the temptation to over-gamify, and get clear on how to design effective, accessible games that anyone can play.


Check in with your learners for confirmation that they are aware of which software and systems you use. When you do this, you help learners become familiar with the equipment they'll require. It also helps build a relationship to your students that builds confidence, and encourages them for them to take part in engaging in gamified e-learning.


- Meet your students


Gamification can be effective when it is designed to meet the needs of your students. It isn't easy to tailor every game, however, it's also beneficial. Consider, for instance, figuring out what drives your students. Task-oriented learners may do well when gamification is used more frequently than performance-oriented learners.


It is possible to use tools such as surveys to learn about your students. Surveys provide a quick technique to determine what your students are most interested in and disinterested about, as well as what motivates them. You can use this information to determine how you can make your courses more gamified.


Change your procedure


Using diverse methods in gamified e-learning helps engage more people. Learners can be guided by' natural motivations, and help them learn different ways of connecting with material.


But try not to use numerous strategies. It is possible that 2-3 strategies of different types are enough. Many strategies can be detrimental to the students or leave students with a great deal to adapt to. However, mixing several different methods that you are able to use will be helpful for keeping your course active and the students interested.


• Encourage your students


Gamification may be a new education experience for your students. Based on the amount of adjustment is required, studies show the value of encouragement. Helping students with emotional issues increases their motivation. The effect carries over into the way they interact with how you gamify your class, however, they also interact with other members of their learning group.


- Encourage yourself!


If you are using gamification to enhance your class, offer yourself a boost. Gamifying learning content is relatively modern. Although gamification is likely to have been in use for many years however, the research behind the subject is only 10 years older. It's a novel strategy for learning in a new environment for learning. When you're trying these methods concentrate on your achievements and learn from challenges. When you do so you improve your self-efficacy, just like gamifying your e-learning enhances your students' self-efficacy.


Conclusion


The gamification of learning in the digital age provides a variety of ways to deepen what your students are learning. Incorporating game elements into the course can give students a much more interactive experience and improves their performance.


Connecting gaming to your objectives and involving them in cooperative interactions will not only help your students find success; you will reap the reward of seeing your learners develop through fun learning experiences.


Try out these strategies on a Mighty Network to enhance your learning and provide amazing e-learning Experiences!